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Adventures In Coding & Game Design With Tynker

  • Game Design Studio 1

Learn coding basics, build arcade mini-games, animations, and platformers.

  • Grades 3-5
  • Beginner
  • Web
  • Overview
  • Lesson Plans
  • Class Presentations

Description

Learn what it takes to build your own video game worlds. Design and build your own games from start to finish by connecting Lego-like code blocks. Build 2D game worlds, design animated heroes and villains, program game controls and motion, add music, and program game logic. At the end of the week, show off your own original games and play them with friends and family. No prior programming experience required.

What Students Learn

  • Day 1: Lights... Music... Action!
  • Day 2: Animation and 2D Motion
  • Day 3: Computer Generated Art
  • Day 4: Game Design
  • Day 5: Level Creation

Technical Requirements

* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.

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Time: 45+ minutes

Introduction

Tynker Blocks Introduced

Vocabulary

Objectives

Materials

Warm-Up (5 minutes)

Activities (40+ minutes)

Facilitate as students complete all Introduction modules on their own:

1. Overview (Video)
2. What Can You Make? (Video)
3. Coding Puzzles (Video)
4. Dragon Dash (Activity)
5. Forward (Puzzle)
6. Fly Up (Puzzle)
7. Eat and Blast (Puzzle)
8. Star Runner (Puzzle)
9. House (Puzzle)
10. Move the Knight (Tutorial)
11. Loot Quest (Tutorial)
12. Knight's Quest (DIY)

Extended Activities (10 minutes)

U.S. Standards

  • CCSS-Math: MP.1
  • CCSS-ELA: RF.3.4.A, RF.4.4.A, RF.5.4.A
  • CSTA: 1B-AP-10, 1B-AP-11, 1B-AP-12, 1B-AP-15
  • CS CA: 3-5.AP.10, 3-5.AP.12, 3-5.AP.13, 3-5.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b

U.K. Standards

Key stage 2
Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
  • Class Presentations

    These student-facing slide presentations help educators seamlessly run Tynker lessons in a virtual or physical classroom setting. Each lesson has its own set of slides that introduce the big ideas, suggest unplugged activities, and include a section for each activity module. While running lesson slides, you can switch back and forth between the activity, the slides, answer keys and other lesson materials.
    A sample slide presentation is available for your review. Please log in to view all the class presentations available with your plan..

    Adventures In Coding & Game Design With Tynker

    Source: https://www.tynker.com/camps/courses/game-development-studio-101h-half-day-camp?plan=all

    Posted by: mcguireectilow.blogspot.com

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