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how to get a design specialist game dev tycoon

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Specialists & Development

By TRIPLE

Reference to help match developer skills to specialisations, what hiring methods are best to get the types of skill balances you need and finally what specialisations will give your studio the best coverage of specialists to genres.

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Guide Index

Overview

Skills & Specialisations

Skills Ratio & Hiring Method

Skills & Genres

Summary / Combined Table

Comments

Skills & Specialisations

Every game in Game Dev Tycoon consists of multiple development areas, as your staff become more proficient they are able to specialise in one of these areas which enhances their performance. Each specialisation requires a staff member to accrue 900 points in a combination of design and technology skills as tabled below.

Specilisation

Design

Technology

Skills Ratio & Hiring Method

The game provides three criteria by which new staff are hired; Algorithms, Showreel, & Game Demo. These three selection criteria help to influence the skill point distribution of applicants. This means that if you are recruiting with training a specific specialist in mind, you can select an appropriate criteria to help get a head start on the training requirements of your new hire. The specifics of how much to spend hiring staff is specific to the individual financial situation of your game, and not discussed in this guide.

Specilisation

Design:Tech Ratio

Hiring Method

Story/Quests

4:1

Showreel

Level Design

2:3

Game Demo

World Design

3:2

Game Demo

Skills & Genres

The maximum compliment of staff in any studio in Game Dev Tycoon is 7 (including yourself), so it is not possible to have a specialist to cover every possible development area. You can staff your studio in a way to ensure that the games you want to develop have the best possible coverage across several different genres.

Specialisations which are important for each genre are tabled below:

Specilisation

Action

Simulation

Strategy

Adventure

RPG

Casual

Summary / Combined Table

By balancing both the skills of your staff as you hire them with the specialisations your preferred genre needs to succeed, your studio can produce the best possible games with the help of your well-rounded team.

Here is a copy of all the information combined. I usually 'assign' a staff member to each specialisation as I hire them so that their training remains consistently focused.

Specilisation

Design

Tech

Ratio

Hiring

Action

Simulation

Strategy

Adventure

RPG

Casual

Engine

180

720

1:4

Algorithms

Gameplay

720

180

4:1

Showreel

Story/Quests

720

180

4:1

Showreel

Dialogues

810

90

9:1

Showreel

Level Design

360

540

2:3

Demo

AI

180

720

1:4

Algorithms

World Design

540

360

3:2

Demo

Graphic

450

450

1:1

Demo

Sound

540

360

3:2

Demo

All the best.

Thanks for this, that last chart is all the info I needed to dial in and beat some endgame goals. :dronelike: :espresso:

Cool, thank you for this!

how to get a design specialist game dev tycoon

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1842635307

Posted by: mcguireectilow.blogspot.com

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